Flash actionscript 3.0 if when
Specifies the statements to run if the condition in the if statement returns false.Įvaluates the init (initialize) expression once and then starts a looping sequence. Similar to a while loop, except that the statements are executed once before the initial evaluation of the condition. Jumps past all remaining statements in the innermost loop and starts the next iteration of the loop as if control had passed through to the end of the loop normally.ĭefines the default case for a switch statement. Directives that are neither statements nor definitions are labeled as directives in the following table.Īppears within a loop ( for, for.in, for each.in, do.while, or while) or within a block of statements associated with a particular case within a switch statement.ĭefines a jump target for the switch statement. Have an effect at compile time or runtime. Primary expression keywords represent literal values.įor a list of reserved words, see Learning ActionScript 3.0.ĭirectives include statements and definitions and can The switch statement creates a branching structure for ActionScript statements.Īttribute keywords alter the meaning of definitions, and can be applied to class, variable, function, and namespace definitions.ĭefinition keywords are used to define entities such as variables, functions, classes, and interfaces. The if statement evaluates a condition to determine the next action that should be taken.
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Statements are language elements that perform or specify an action at runtime.įor example, the return statement returns a result value for the function in which it executes.